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Post by Drummer_X]>USK<[ on Nov 8, 2008 10:34:21 GMT -5
Our very own TheOwningOne is creating a roll the dice plugin for empires. What we need from you are ideas for things that he can add in. Think of things such as ammo regen, full ammo clip or bad things such as remove all ammo, loose 50 health and maybe the things the commander could use.
Please only post constructive criticism, do not post that this is a horrible idea and what not.
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Post by The Cat's Meow on Nov 8, 2008 13:17:41 GMT -5
Snuke your and/or your enemies base! !! =D
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Post by Filak613 on Nov 8, 2008 14:28:22 GMT -5
For commander: Slay your entire team, slay your opponents entire team. Double your resources, halve your resources. For player: Maybe if possible enable an unlock, drop health to 1.
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Post by Nojamforme]>USK<[ on Nov 8, 2008 15:10:52 GMT -5
SUPER RARE: Perma-ban you. COMMON: Kick from server ULTRA RARE: Plays Numa Numa Song
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Post by binerexis on Nov 8, 2008 21:16:47 GMT -5
make your client alt-tab out
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Post by Rugal on Nov 8, 2008 22:17:44 GMT -5
Here's some ideas, assuming it would be a six sided dice.
The Bad
1: Russian Roulette (1/6 chance of dying instantly) 2: Vampire (Drains 60% of your health and adds it to opposing team members) 3: Anchor (Freezes your vehicle for the rest of the map)
The Good:
4: Speed (Doubles running speed and jumping ability) 5: Stopping Power: (Doubles weapon damage until you die) 6: Regeneration: (Increases health by five every two seconds until you die)
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Bluemoon]>USK<[
USK Clan Member
The color, not the cheese. Blue, not bleu
Posts: 21
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Post by Bluemoon]>USK<[ on Nov 11, 2008 18:09:31 GMT -5
The Good: Put a beacon over every enemy, or some other method that renders them painfully visible. Temporary infinite stamina
The Bad: Changes your class Makes you painfully visible Locks you out of your abilities for a period of time
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Post by legacy on Nov 14, 2008 15:07:59 GMT -5
Just my thoughts here but I think only one roll per map from the commanders so it doesnt offset the balance too much. Considering a 6 sided dice has a high low side 123 and 456 I think 1-3 should give you're team positive help and 4-6 should give it to the opposing team.
1/4 = Team pistols fire HE durration 60 secs /Enemy pistols fire HE durration 30 secs
2/5 = Gernader lauchers fire nukes durration 30 seconds / enemy Gernader fires nukes durration 15 seconds
3/6 = enemy vf explodes / your vf explodes
Basicly equal chance of hurting or helping yourself
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