Post by ShoMeTheMoney]>USK<[ on May 6, 2008 22:44:26 GMT -5
My UT2004 has crashed on me twice in the last week popping up with these errors:
May 1, 2008:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1866 MHz with 1527MB RAM
Video: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family (4693)
General protection fault!
History: ResourceList <- UD3DRenderDevice::Flush <- UClient::Flush <- UEngine::Flush <- Cleanup <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Frigate <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
May 5, 2008:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1868 MHz with 1527MB RAM
Video: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family (4693)
General protection fault!
History: FD3DInternalState::Commit <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- AS-PWC-Office2008-v3.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level The Office <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
The first time, the game just closed and this popped up. The second time the game froze and i had to close it through task manager and the error message followed. Can anyone tell me what's going on and/or how to fix it?
May 1, 2008:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1866 MHz with 1527MB RAM
Video: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family (4693)
General protection fault!
History: ResourceList <- UD3DRenderDevice::Flush <- UClient::Flush <- UEngine::Flush <- Cleanup <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Frigate <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
May 5, 2008:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1868 MHz with 1527MB RAM
Video: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family (4693)
General protection fault!
History: FD3DInternalState::Commit <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- AS-PWC-Office2008-v3.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level The Office <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
The first time, the game just closed and this popped up. The second time the game froze and i had to close it through task manager and the error message followed. Can anyone tell me what's going on and/or how to fix it?